

Use the Mesh - Sculpt Geometry Tool to smooth the ridge a little and make it look less sharp and more organic. On the other side of the leaf, move the edges up a little: Move them a little inwards to create a ridge: Select the center edges, up to where the stem starts: Select the two faces at the bottom of the leaf:Įxtrude and adjust them until you get something like this: In the Perspective Viewport, select all the faces of the leaf and extrude them a little, using Edit Mesh - Extrude. Use Edit Mesh - Split Polygon tool to split the leaf like this: Step 4 Add geometry for the stem and ridgeīefore we add thickness to the leaf, we'll have to add some geometry that will allow us to add the stem and the center ridge later on.

Try to make the "teeth" a little bit unsymmetrical. Use Edit Mesh - Insert Edge Loop Tool to insert 2 edges around each of the leaf's horizontal edges: Right-click on the object and choose Vertex, so you can see the vertices that you want to connect. Go to the Edit Mesh menu and select Split Polygon. The highlighted vertices are the ones that we will now connect with the Split Polygon tool. Turn on "Reflection" in the Move Tool settings, hit 3 on the keyboard to smooth the plane and shape it into a rough leaf shape. Start by creating a Polygon Plane with 4 width and 5 height sections.
